
#include "FloatingObject.h"
#include "SplittedSurface.h"

class Smoke: public  FloatingObject {
    public:
        Smoke(float x, float y);
        ~Smoke(void);
        void draw(void);
        void setXY(void);
        void handleCollisionWithObject(Object *o);

    private:
        int time;
        int frame;
        SplittedSurface *sprites;

};


